Author Topic: ~Maestro~  (Read 8965 times)

Offline Roseline

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Re: ~Maestro~
« Reply #40 on: January 08, 2012, 01:14:47 PM »
skill maestro spt strider tapi di tipe mekanik, dan bisa masuk ke riding pet paling sakti
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Offline shinigami_boy

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Re: ~Maestro~
« Reply #41 on: January 08, 2012, 02:48:42 PM »
120% lagi... ditambah manuver2 gila itu makin GG ya..
gimana cara ngalahinnya ya... :laugh:

Offline A-tan

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Re: ~Maestro~
« Reply #42 on: February 07, 2012, 08:59:57 PM »
Nyanyanya~

Exceed Limit
(Lv : 47)
Active Skill
Eq Req: Two-Legged Robot
Target: diri sendiri
Effect: Menggunakan semua skill Maneuver yang telah dipelajari.

SkillLv effect    Lv1    Lv2    Lv3    Lv4    Lv5
SP consumption    48    62    76    90    104
Basic casting time (s)    1.5    1.5    1.5    1.5    1.5
Delay (s)    1.0    1.0    1.0    1.0    1.0

Throw Junk
(Lv : 50)
Active Skill
Eq Req: none
Target: lingkaran 5*5 di sekitar satu target
Range: 4
Effect: Melakukan serangan dan memberikan damage secara luas. Menyebabkan status problem dengan kemungkinan tertentu. Kekuatan serangan meningkat sesuai dengan jumlah weapon enhancement (penempaan senjata)

SkillLv effect    Lv1    Lv2    Lv3    Lv4    Lv5
SP consumption    25    35    45    55    65
MP consumption    25    35    45    55    65
Basic casting time (s)    3.0    3.0    2.5    2.5    2.0
Delay (s)    2.0    2.0    2.0    1.5    1.5
Power    170%    196%    210%    230%    270%
Number of attacks    Six    Eight    Ten    12    14
Power compensation at the time of refining
1 to 4 times    +25%
5 to 10 times    +35%
11 to 23 times    +45%
24.25 times    Unknown
Abnormal state is granted by rigidity, slow, confusion, silence, Stan. Duration short.
« Last Edit: February 07, 2012, 09:00:48 PM by A-tan »
HayamiMiyashita - Blademaster 97/50/50 (Kuro)  ||  AiKiseki - Druid 101/50/50 (Kuro)
AliciaYukikaze - Treasure Hunter 93/47/50 (ALICE) || AureliaNatsurin - Trader 92/44/50 (PA) || AriaQuartz - Cabalist 80/4x (Lulz) || AiraQuartz - Enchanter 83/50/50 (SA) || AuroraUruza - Sorcerer 50/50/50 (WS) || AkarinUesugi - DEM 4x (WS)

Loyal members of 黒の騎士団 (Kuro no Kishidan) Ring, ALICE IOF Ring, Phantom Alliance Ring, ~LulznoTameni~ Ring, Secret Admirer Ring & Wishing Star Ring; a cheerful Medic and Emblem-Timer of Knight Training's North Faction desu~

Offline renaisance

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Re: ~Maestro~
« Reply #43 on: February 23, 2012, 01:35:57 PM »
Perubahan Skil 47 - 50 Maestro  :>

- Exceed limit : Has been changed so that the relaxation time of reduced ability to learn by LV that occurs when the end effect "Exceed limit."
Has been changed so that LV relaxation by lowering the ability to learn the effect occurs at the end "Exceed limit."
Was changed to "Exceed limit" the ability to decrease the end effect occurs when "Limit Exceed".
In effect "Exceed Limit", was added to the effect of increasing the capacity obtained by the "maneuver" by the level of learning each.

- Throw Junk : SP consumption has increased.
MP consumption has decreased.
Power correction has been degraded.
Has increased the number of times due to enhanced power correction value rise. The maximum power has been adjusted to rise from the time of implementation Anemone4.
Damage distance attenuation was abolished.
~Nothing to do here~

Offline A-tan

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Re: ~Maestro~
« Reply #44 on: March 06, 2012, 10:09:33 AM »
Exceed Limit adalah skill yg rumit.

Quote
Skills literally.
There is no time or performance degradation time effect instead of the traditional skills and maneuver system.
Misery has a high rate of increase in system performance than a single maneuver, when degradation of the performance of its minute Lv5 overheating badly, and indelible overheating and switching in a tent map.
That minute, the rate of increase of Lv5 is terrible, and DEF as both easy to reach 100.
A very good performance of Lv1. The disadvantage of overheating when is small, and higher when using the maneuver ○ ○ Lv5 also the rate of increase of capacity.

Jadi ada atau tidak performance degradasinya? Berapa dan dipengaruhi apa? Apakah status degradasi masih belum ilang kalo pindah map? Kalo gitu, kenapa di-rate 5/5 di ECO Jp?

... :sweat:
HayamiMiyashita - Blademaster 97/50/50 (Kuro)  ||  AiKiseki - Druid 101/50/50 (Kuro)
AliciaYukikaze - Treasure Hunter 93/47/50 (ALICE) || AureliaNatsurin - Trader 92/44/50 (PA) || AriaQuartz - Cabalist 80/4x (Lulz) || AiraQuartz - Enchanter 83/50/50 (SA) || AuroraUruza - Sorcerer 50/50/50 (WS) || AkarinUesugi - DEM 4x (WS)

Loyal members of 黒の騎士団 (Kuro no Kishidan) Ring, ALICE IOF Ring, Phantom Alliance Ring, ~LulznoTameni~ Ring, Secret Admirer Ring & Wishing Star Ring; a cheerful Medic and Emblem-Timer of Knight Training's North Faction desu~

Offline Roseline

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Re: ~Maestro~
« Reply #45 on: March 06, 2012, 01:03:53 PM »
sptnya di rate 5 karena penambahan gila2annya biarpun cuman selama durasi tapi sanggup membalikkan keadaan, atau dgn memakai bbrp trik bisa dihilangkan efek dari pengurangannya (melepaskan pet dan memakainya lagi?)
Roseline <Strider 48/25>

Offline Trass

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Re: ~Maestro~
« Reply #46 on: March 08, 2012, 06:33:42 PM »
Menurut Master sih ratenya 4

Quote
Activates all learned Maneuver skills at once. There is no change in duration of the buffs and debuffs, but the Maneuvers' effects are increased (Maneuver Defense when activated through this skill can easily get you to 100 left Def/Mdef). This, unfortunately, affects both buffs and debuffs - lv5 Limit Exceed will turn your robot into Superman, then reduce it to a Barbie doll afterward. Furthermore, unlike when using Maneuvers separately, the debuff from using this skill (called "Overheat" status) will not disappear upon changing map, making the post-duration debuff a real pain. For frequent usage, lv1 is recommended - it's already better than using a lv5 Maneuver skill separately, and the post-usage debuff is not too heavy of a penalty.

Pake lv1 aja udah jauh lebih bagus dari pada pake skillnya satu2 yg lv5. Dan debuff setelahnya ga terlalu berat.

Offline A-tan

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Re: ~Maestro~
« Reply #47 on: March 08, 2012, 07:19:48 PM »
Ah! Begitu. :nod:

Durasi semua level skill sama, 3 menit (180s), tapi durasi Overheat level 1 JAUH lebih sebentar (1 menit/ 60s) dibanding level 5 (2.5 menit, 150 s). 2.5x lipatnya. Dengan rate peningkatan lebih dari lvl 5 Maneuver (berarti lvl 1 Exceed udah >200% peningkatan ATK), sangat worth kalo pengguna robot (semua juga tahu, Miner Class cuma dibagi 2: solo-ers/PvP-ers dengan robot, atau budak untuk FH/cari batu).
HayamiMiyashita - Blademaster 97/50/50 (Kuro)  ||  AiKiseki - Druid 101/50/50 (Kuro)
AliciaYukikaze - Treasure Hunter 93/47/50 (ALICE) || AureliaNatsurin - Trader 92/44/50 (PA) || AriaQuartz - Cabalist 80/4x (Lulz) || AiraQuartz - Enchanter 83/50/50 (SA) || AuroraUruza - Sorcerer 50/50/50 (WS) || AkarinUesugi - DEM 4x (WS)

Loyal members of 黒の騎士団 (Kuro no Kishidan) Ring, ALICE IOF Ring, Phantom Alliance Ring, ~LulznoTameni~ Ring, Secret Admirer Ring & Wishing Star Ring; a cheerful Medic and Emblem-Timer of Knight Training's North Faction desu~

Offline M1nh

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Re: ~Maestro~
« Reply #48 on: June 13, 2012, 04:15:07 PM »
【ECO】ノーザンDDのボスを憑依無ソロで討伐してみた【ペンドラゴン】

amazing... maestro vs Pendragon

robotnya GG :laugh:
None will last forever... Never...

Offline Roseline

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Re: ~Maestro~
« Reply #49 on: June 13, 2012, 07:00:18 PM »
stat robot = stat yg tertulis dirobotnya + 110% dari stat char (110% loh lebih tinggi 10%)

jelas GG, job terimba dari BP class
Roseline <Strider 48/25>